The meaning of making, gifting and solidarity in restorative justice processes

Tactile Transmediality

Designing Digital Resources to Inspire Children’s Free Play Outdoors

Co-creating Visions of a Racially Equal University

Babushka and Me

Sustainability Reflection Cards

The Intuitive Jacket


ETAIROS – Ethical Use of AI

The Reappearing Computer (REAPPEAR)

Designing Mental Health Technologies with Unaccompanied Migrant Youth

Formulating Design Justice in Humanitarian Contexts

A Common Platform for Change: Design’s Rebirth as Social Artform

Creative and Cultural Districts in Thailand

Donate my Body, bequeath my Data

Wearables and the Self within Open Design of Trusted Things

Touching the Past

Natya: Doll of Thousand Faces

Trust in the Internet of Things

Society of Objects: Designing the Social internet of Things

Design Methods for Supporting Crisis Informatics in Conflict Zones

Data Acquisition, Processing and Combining for Realism in VR

Immersive Environments and Therapeutic Intervention Design

The Sill Experience

Immersive Technology Applications

Legacy of the Lost (Textiles)

Promoting independence through technology-enabled modular homes

Ethics of Care for Mental Health Service Design

Love After Death

Loneliness and Social Isolation in Mental Health

Cumulative Revelations


Blockchain for Civic Good

Playing Out with IoT

Enabling Ongoingess

Understanding Fatigue In Healthcare

Hand Thought




Exploring the Impact of Co-Design in the Third Sector

Design and Social Innovation in Asia-Pacific

User Experience, Design Innovation and AI

Relationships in Design and Social Innovation

Probing into Research through Design

Heritage in African Fashion Design

Let’s Start


Embedding Design Thinking Multinational Organisations

Policymaking and HCI

Exploring New Possibilities for Digital Money with Older Adults

Experts in Rebellion

Changing the Stigma Narrative for HIV

Drawing a Line

Design Beyond Traditional, Contemporary and Digital Craftsmanship

Making makes me feel better

Localised Spatial Experiences

Enhancing Product Design Quality through Crowdsourcing

Design Led Start-ups

Virtual Embodied Receptionist

The Glass Electric

Creative Temporal Costings

UK Crowdfunding



Designing Feedback Systems in Care Organisations





Community Conversational


Moral Compass


Loneliness in the Digital Age

The Trust Map

China’s Creative Communities

Mapping Wordsworth

Valuing Design

Grand Theft Bicycle

Issrar – Youth Agency for Sustainable Development